- #WHY ARE BIOWARE GAMES SO SHINY PRO#
- #WHY ARE BIOWARE GAMES SO SHINY CODE#
- #WHY ARE BIOWARE GAMES SO SHINY LICENSE#
What I mused about the most, thou - and not in a nice way - was the fact that most of my tweaking went into stopping my hero looking like a platypus with a very shiny lip-gloss. Presumably Frostbite is "fancy-pants" sort of visuals game engine but: not a single nice hair-style for female lead hero and not a single nice chestnut-brown sort of hair colour? I stopped myself from stating this in my OP as I feared I would appear petty, but: DA:I was the first BioWare game ever where there was not a single female lead CHAR I could actually like for looks! (with DA2 I always ticked "remove helmet" but here.) They couldn't have possibly looked any worse. LiquidOxygen80: Considering how the character models turned out, maybe they actually should have used Unity.
#WHY ARE BIOWARE GAMES SO SHINY LICENSE#
Now i could be totally wrong on the reasonings, i'm just guessing, but it's definitely more than just the cost for the license ( free or otherwise).
#WHY ARE BIOWARE GAMES SO SHINY CODE#
It's why banks and credit card companies still rely on COBOL when there's far better languages out there, because the cost to transfer the code over is so large and so expensive they prefer to pay to keep using what's already in place.
![why are bioware games so shiny why are bioware games so shiny](https://cdn.mos.cms.futurecdn.net/E94SqcFc96WZYeMy6HmuZd-1200-80.jpg)
Yes i'm sure it's certainly less programmers and more artists and stuff on the team and staff, but that's something to consider.
![why are bioware games so shiny why are bioware games so shiny](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2020/10/Bioware-Games.jpg)
I'm sure the board of directors and CEO's who aren't actually programming just see it as a money-pit and would refuse to use it, even if it's cheaper in the long run because they have to show dollar earnings on a quarterly basis, not on a per/decade basis. Assuming all of them have to learn it for a month, at oh, $30k/month that is an investment of six million dollars. Let's say you take 1 month to teach and have everyone experiment and get the feel for the unity engine ( ignoring unity costs), and you have 200 programmers. How much money is thrown away experimenting and relearning another engine? Seriously though, it's free because it gives small indie companies and devs a chance to produce something they can make a profit on, and later when they become bigger companies, they will continue to invest in the Unity engine.ģ) Ubisoft is more familiar with their own engines, and the Cry engine anyways.
#WHY ARE BIOWARE GAMES SO SHINY PRO#
How much is the Pro version? A hundred thousand? A million? And that's license per game, not for the engine period. Ubisoft although might have $1,500 to throw immediately for using another engine, but that's when it doesn't have any of the special effects or features of pro.
![why are bioware games so shiny why are bioware games so shiny](https://static1.srcdn.com/wordpress/wp-content/uploads/2017/06/BioWare-Dragon-Age-Key-Art.jpg)
You have to go with the pro version if you wanted things like various lighting effects, reflections, water, etc.Ģ) The free version is for Indie and small companies. For two reasons.ġ) The free version of Unity disables A LOT OF FEATURES. Never played Ultima, but had to per principle KS fund this project - quite innovative, quite bold and I just really wish it works!Įdit: italics. I admit I only became aware of Unity Engine as some of the high profile KickStarter RPG projects (Obsidian, inExile etc) rallied with it but it as far as I know, Unity always was very pro-modders pro-indie.įor example, Shrouds of Avatar hopes to crowd-develop some of the IP (or game content SW assets) - only possible when the game engine can be joyfully abused by the individuals, and I think, is nicely familiar. Though my hypothesis is that Unity is not "following suit" - but rather has lead the way, and changed the playground - and by actually sharing the toys. If you break that barrier, it's $75 per month or $1,500 flat, with no royalties ever collected - a significant thing if you're planning on building the next big iOS hit." As long as you have revenue or funding less than $100,000, Unity will never collect any money from you.
![why are bioware games so shiny why are bioware games so shiny](https://pm1.narvii.com/6744/fc2de241f051e92d868f379be9b14b238b81804ev2_hq.jpg)
"Unity followed suit with Epic by announcing the new Unity 5 game engine, for which it then also announced a new free subscription tier. Rtcvb32: First thing coming to mind is how much they would be paying in licensing to use the Unity engine.